Accessibility issues and needs that were identified
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providing means for older adults to participate in urban planning;
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solve accessibility/mobility issues by collecting, visualising and sharing relevant, up to date and area specific data to inform decision making;
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create datasets of interesting and enjoyable places to assist in future planning efforts;
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measuring travel-time in Helsinki region considering needs of older citizens.
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Solutions to these needs will be piloted with the following three use cases:
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feedback on accessibility issues - piloted in Vuosaari
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point of Interest - piloted in Vuosaari
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travel-Time Matrix - piloted in the whole metropolitan area
Accessibility issues and needs that were identified
-
providing means for older adults to participate in urban planning;
-
solve accessibility/mobility issues by collecting, visualising and sharing relevant, up to date and area specific data to inform decision making;
-
create datasets of interesting and enjoyable places to assist in future planning efforts;
-
measuring travel-time in Helsinki region considering needs of older citizens.
​
Solutions to these needs will be piloted with the following three use cases:
-
feedback on accessibility issues - piloted in Vuosaari
-
point of Interest - piloted in Vuosaari
-
travel-Time Matrix - piloted in the whole metropolitan area
technology approach
architecture. integration. platform
technology approach
OBJECTIVES
innovation. research. transformation
The URBANAGE project has been specifically designed to ensure older people are included in the digital transformation of urban planning systems through the use of new technologies including Digital Twins. Its main and specific objectives include:
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Main Objective
To assess the potential benefits, risks and impact of implementing a long-term sustainable framework for data-driven decision-making in the field of urban planning for aging well in cities, by means of an engagement strategy with relevant stakeholders and users, supported by disruptive technologies such as urban digital twins, big data analytics, artificial intelligence, and gamification.
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Objective 1
To understand the implications (including potential benefits, risks, social impact, and acceptance) and requirements from the end-user’s perspectives (public servants and senior citizens) of using disruptive technologies for evidence-based decision-making and enhanced governance in urban planning for age-friendly environments, including their ethical and legal consequences.
Objective 2
To integrate disruptive technologies such as urban digital twins, big data analysis, and artificial intelligence in an Ecosystem of tools designed to support public decision-making and services provided in urban planning for age-friendly environments.
Objective 3
To validate the URBANAGE Ecosystem in 3 use cases (Helsinki, Santander and Flanders region), and evaluate its implementation with end-users to extract lessons for replication.
Objective 4
To develop a viable business model to ensure the long-term sustainability of the URBANAGE Ecosystem and tools and pave the way for market uptake.